Music Articles

What Is Synthwave Music? History, Characteristics, Artists, and More

by Dave Fox

Ever stumbled onto a dark, pulsing track that sounds like a John Carpenter film score crossed with a midnight drive through neon-lit streets? That sensation points directly to synthwave — and understanding what is synthwave music goes considerably deeper than most people expect. Our team has spent years immersed in electronic music history, and this genre keeps pulling us back in. For more genre deep dives like this, browse our music articles section.

History of Synthwave
History of Synthwave

Synthwave is a retro-futuristic electronic genre rooted in the film scores, video game soundtracks, and early synth-pop records of the late '70s and early '80s. It reconstructs that era's sonic palette — pulsing arpeggios, warm analog pads, gated reverb drums — through a thoroughly modern production lens. The genre didn't emerge from mainstream pop radio. It grew quietly online, in bedroom studios, driven entirely by nostalgia and craft.

Our team considers synthwave one of the most creatively fertile micro-genres of the past two decades. It spawned dozens of sub-styles — darksynth, outrun, spacewave, dreamwave — and has visibly influenced film scores, video game soundtracks, and entire visual aesthetics far beyond music. To fully grasp what it is and why it matters, we need to trace it back to where it started.

What Is Synthwave Music? A Clear Definition

Core Sound Characteristics

Synthwave gets described by many names — retrowave, outrun, dreamwave — but at its core, it's a genre built on the sonic aesthetics of a very specific historical window. The defining characteristics our team hears consistently across the genre include:

  • Analog synthesizer textures — warm pads, saw-wave leads, and thick bass lines drawn from hardware like the Roland Juno-106 or Oberheim OB-Xa
  • Gated reverb on snare drums — the signature '80s drum sound, used here for atmosphere rather than pop bombast
  • Arpeggiated sequences running underneath melodic themes, creating constant rhythmic movement
  • Lush, wide stereo reverb on nearly every element — this is not a dry or tight-sounding genre
  • Tempos ranging from approximately 80 to 130 BPM — from slow and moody to full driving energy
  • Cinematic scope — most tracks communicate narrative without using a single word

The genre's documented origins trace through film composers like John Carpenter, Giorgio Moroder, and Tangerine Dream. Our team's honest take: synthwave is far closer to "film score reimagined for the 21st century" than it is to dance music with vintage gear bolted on.

Synthwave vs. Synth-Pop: The Key Difference

Divergence of Synth Pop and Synthwave
Divergence of Synth Pop and Synthwave

Most people conflate synthwave with synth-pop — understandably, since both rely heavily on synthesizers and share '80s DNA. Our team draws a clear and important line between them:

FeatureSynth-PopSynthwave
Primary focusPop hooks, vocals, radio appealCinematic atmosphere and mood
Era it referencesEarly–mid '80s pop chartsLate '70s–'80s film and TV scores
VocalsCentral to the songOptional or entirely absent
Tempo and feelUpbeat, danceableMoody, varied, often slower
Key historical artistsDuran Duran, Depeche Mode, New OrderKavinsky, Gunship, FM-84
Modern equivalentElectropopOutrun, darksynth, spacewave

Synth-pop wants to be a pop hit. Synthwave wants to score a film that doesn't exist yet. Both are worth exploring — they just serve completely different listening contexts and moods.

How Synthwave Actually Got Started

The Film Score Roots

Duran Duran
Duran Duran

Synthwave didn't arrive fully formed. Our team traces its DNA back to specific composers working in film and television during the late '70s and early '80s:

  • Giorgio Moroder — His Moog-driven work on Midnight Express and Scarface laid the foundational template for the entire genre
  • John Carpenter — Scored his own films including Halloween and Escape from New York with minimal, hypnotic synth lines that remain influential today
  • Tangerine Dream — German electronic pioneers whose atmospheric soundtrack work for films like Thief and Risky Business influenced generations of producers
  • Harold FaltermeyerAxel F from Beverly Hills Cop is pure proto-synthwave, and our team returns to it constantly as a reference
  • Brad Fiedel — The Terminator score is required listening for understanding what synthwave is pulling from emotionally

Artists like Duran Duran pushed synth-forward pop into the mainstream during this same era, which helped seed the cultural nostalgia that would eventually fuel the modern revival decades later.

The Internet-Born Revival

Synthwave as a recognized genre label emerged in the mid-2000s, born almost entirely online. Artists like Kavinsky, College, and Danger started releasing tracks on MP3 blogs and early social media that captured the atmosphere of '80s cinema without directly copying it. The sound had a name before it had a mainstream audience.

The Drive soundtrack in 2011 — featuring Kavinsky, College, and Chromatics — served as the genre's mainstream flashpoint. After that, the community exploded. Labels like Valenberg Recordings and NewRetroWave pushed the sound to wider audiences. Our team notes that synthwave shares interesting underground lineage with the demoscene, the computer art subculture where early electronic music experimenters traded ideas before streaming platforms existed.

Where Synthwave Shows Up in the Real World

Film, TV, and Video Games

Synthwave's commercial footprint is considerably larger than most people realize. Our team keeps running into it in unexpected contexts:

  • Film and TVStranger Things made the retro-synth sound household-familiar; Drive, Mandy, and Beyond the Black Rainbow put dedicated synthwave composers on the cultural map
  • Video games — The Hotline Miami soundtrack is a genre landmark. Far Cry 3: Blood Dragon built its entire identity around the synthwave aesthetic
  • Advertising — Car commercials, tech product launches, and streaming platform promos lean heavily on synthwave atmospherics for a sense of aspirational momentum
  • Fitness and training — Driving synthwave tempos translate well to high-intensity workout playlists, especially in the 100–120 BPM range

Focus and Productivity Sessions

Our team has extensively tested background music genres for deep work and creative sessions. Instrumental synthwave consistently ranks near the top for sustained focus — it's engaging enough to mask environmental distractions without lyrics pulling attention away from the task. It occupies similar sonic territory to dark ambient music, though synthwave carries considerably more rhythmic energy and pulse.

Anyone building playlists for coding, writing, or design work will find instrumental synthwave reliably effective. The genre's consistent tempo and repetitive structural patterns create a cognitive backdrop that supports flow states without demanding active listening.

Starting Fresh vs. Going Deep: Artists at Every Level

Where Most People Start

Our recommended entry points for anyone new to the genre — these are not compromises, they're genuinely essential:

  • Kavinsky — "Nightcall" is the genre's most famous track. Start here without overthinking it.
  • FM-84Atlas is the most emotionally accessible synthwave album of the modern era, full stop
  • Gunship — Adds guitar sensibility and strong vocals. Bridges the gap effectively for listeners coming from rock backgrounds
  • The Midnight — Lush, polished dreamwave with genuine songwriting craft. Endless Summer is where most people fall in love with the genre
  • Perturbator — Darker, heavier. Dangerous Days is essential once the main sound feels familiar

Deeper Cuts and Subgenres

Once the gateway artists feel familiar, most listeners naturally gravitate toward the subgenres. Our team's breakdown of the main branches:

  • Darksynth — Horror-influenced and aggressive. Key artists: Perturbator, Carpenter Brut, GosT
  • Outrun — Driving, optimistic, and bright. The original synthwave flavor. Key artists: Kavinsky, Dynatron, Mitch Murder
  • Spacewave — Ambient and cosmic. Key artists: Lazerhawk, Makeup and Vanity Set
  • Dreamwave — Lush and emotionally direct. Key artists: FM-84, The Midnight, Timecop1983
  • Synthpop revival — Closer to vocal-forward pop. Key artists: Gunship, Robert Parker

Synthwave also shares meaningful DNA with chiptune music, with many producers incorporating 8-bit and 16-bit game music textures alongside their analog synth palette. The overlap is particularly strong in the outrun subgenre.

Our team's recommendation: Start with one artist from Outrun and one from Darksynth — the contrast between Kavinsky and Carpenter Brut tells the entire story of what synthwave can do emotionally and sonically.

How to Start Making Synthwave Music

Equipment Used in Synthwave
Equipment Used in Synthwave

Gear and Software

Anyone can start making synthwave without buying expensive vintage hardware. Our team's current recommended setup for new producers:

  • DAW — Ableton Live, FL Studio, or Logic Pro X all work well. Logic has an edge for its built-in Retro Synth plugin
  • Software synthesizers — Arturia's V Collection covers the vintage synth palette comprehensively. Repro-1 and Repro-5 from u-he are our personal top picks for authentic analog character
  • Drum samples — LinnDrum and Roland TR-808/909 sample packs are essential. Quality free kits are widely available
  • Reverb — Valhalla Vintage Verb is the community standard. Nothing comes close at its price point
  • Hardware option — The Korg Minilogue or Roland Juno-DS both deliver genuine analog texture without requiring a second mortgage

Step-by-Step: A First Synthwave Track

Our team's simplified starting process — follow these steps in order and most people will have something listenable within a few hours:

  1. Start with a drum loop — Program a basic kick-snare pattern at 100 BPM. Add an eighth-note hi-hat. Resist adding complexity yet.
  2. Build the bass line — Use a sine or warm saw wave. Play root notes and fifths. Keep it repetitive and hypnotic — synthwave bass is a foundation, not a melody.
  3. Layer a pad — Slow attack, long release, polyphonic chord voicings. This is the warmth underneath everything else. Set it and mostly forget it.
  4. Write an arpeggio — Use a sequencer or arpeggiator with a bright, plucky synth. Quarter or eighth notes. Short pattern, repeated.
  5. Add a lead melody — Simple and memorable. Stay within one octave. Add portamento (pitch slide between notes) for authenticity.
  6. Apply reverb deliberately — Spacious reverb on drums, pads, and leads. This is not a dry genre. Don't hold back.
  7. Saturate the master bus — Slight tape saturation and gentle compression to push everything toward that warm, analog feel.

Production Tips That Actually Work

Sound Design Essentials

Our team has made plenty of production mistakes with synthwave. Here's what genuinely matters:

  • Side-chain compression is non-negotiable — The kick should pump the pads and bass. This creates the genre's signature breathing, pulsing feel
  • Add velocity variation to all MIDI notes — even small randomization prevents the robotic stiffness that kills atmosphere
  • Use dedicated vintage synth plugins rather than generic presets — the tonal character of the instrument source matters enormously in this genre
  • Mono everything below 200Hz — tight mono bass keeps the low end clean and powerful
  • Reference mix against a track from FM-84 or Gunship — the comparison will immediately reveal what's missing

Quick Wins for a Better Mix

Fast adjustments that make an immediate and audible difference:

  • High-pass pads around 80–100Hz to clear low-end mud
  • Add chorus to pad layers for stereo width — Juno-60 chorus emulation specifically
  • Use a stereo imager to push pads wide while keeping drums and bass centered
  • Route leads and pads to separate reverb buses so each occupies its own depth position
  • Automate reverb send levels so the mix breathes between sections

Myths About Synthwave Our Team Keeps Hearing

Several persistent misconceptions follow this genre. Our team's blunt positions on the most common ones:

  • Myth: Synthwave is just '80s music repackaged. The '80s made the aesthetic available, but modern synthwave's emotional range and production depth goes significantly beyond anything from the original era. Artists like The Midnight write music that simply couldn't have existed in 1985.
  • Myth: Making synthwave requires expensive vintage hardware. False. The majority of modern synthwave is made entirely in software. Hardware adds character, but it is not a requirement for making excellent tracks.
  • Myth: Synthwave peaked with Stranger Things and is now a spent trend. The community has continued growing steadily since 2011. New labels, dedicated festivals like Synthwave Fest, and emerging artists appear regularly. This is a genre, not a moment.
  • Myth: Synthwave and vaporwave are the same thing. Vaporwave slows down and manipulates existing recordings as commentary. Synthwave creates original compositions from scratch. Our team explores similar genre-adjacent territory in our piece on Aphex Twin, who operates in clearly distinct but historically related space.
  • Myth: The genre has no connection to broader electronic music history. Synthwave descends directly from Berlin School experimentalism and Italian-American electronic film composition. Understanding that lineage makes the music considerably richer to listen to.

Anyone who dismisses synthwave as simple nostalgia bait is missing what makes it genuinely durable: it built a global community of producers and listeners around a coherent, distinctive aesthetic that rewards both casual and deep listening.

Frequently Asked Questions

What is the difference between synthwave and synth-pop?

Synth-pop is a pop-oriented genre built around vocal hooks, radio-friendly structures, and dance-floor appeal — think Depeche Mode and New Order. Synthwave is cinematic and instrumental-forward, drawing from film scores and video game soundtracks rather than pop songwriting. Both use synthesizers heavily, but their intent, mood, and structure are distinctly different. Our team treats them as related but entirely separate genres.

What equipment do most synthwave producers use?

Most modern synthwave is made entirely in software. The most common tools include Arturia V Collection for vintage synth emulations, Valhalla Vintage Verb for reverb, and a standard DAW like Ableton or FL Studio. Hardware enthusiasts often reach for the Roland Juno-106, Korg Minilogue, or Teenage Engineering OP-1 — but hardware is a preference, not a requirement.

Is synthwave the same as outrun?

Outrun is a subgenre of synthwave — not a synonym. Outrun specifically captures the upbeat, driving energy associated with '80s racing games and the aesthetic of cruising through a neon-lit city. Synthwave is the broader parent category that includes outrun along with darker subgenres like darksynth and more ambient styles like spacewave. Outrun is where most people start because it's accessible and immediately likable.

Who are the best starting artists for someone new to synthwave?

Our team consistently recommends starting with Kavinsky's "Nightcall," then moving to FM-84's album Atlas for the emotional range of the genre, and Carpenter Brut's Trilogy for the heavier, darker end of the spectrum. The Midnight is our top recommendation for anyone who values strong songwriting and vocal presence alongside the classic synthwave sound.

Final Thoughts

Synthwave is one of the most rewarding genres to explore — whether as a listener building a new playlist, a producer looking for a new creative direction, or a music historian tracing how '80s film culture echoes through today's underground. Our team recommends picking one artist from this guide, spending a full week with their catalog, and then letting the natural threads pull toward the next discovery. The community is active, the music is excellent, and the rabbit hole runs deep.

Dave Fox

About Dave Fox

Dave Fox (also known as Young Coconut) is a musician, songwriter, and music historian who has been making and studying music across genres for over twenty years. His work spans experimental, jazz, krautrock, drum and bass, and no wave — a breadth of listening that informs his writing about musical history, gear, and the artists who push sound in unexpected directions. At YouTubeMusicSucks, he covers music history and genre guides, musician interviews, and music production resources for listeners and players who want more than the mainstream offers.

Check for FREE Gifts. Or latest free acoustic guitars from our shop.

Remove Ad block to reveal all the rewards. Once done, hit a button below